In my guest post on Paul Murphy’s blog called “The PC vision was lost from the get go” I spoke to the concept, which Alan Kay had going back to the 1970s, that the personal computer is a new medium, like the book at the time the technology for the printing press was brought to Europe, around 1439 (I also spoke some about this in “Reminiscing, Part 6″). Kay made this realization upon witnessing Seymour Papert’s Logo system being used with children. More recently Kay has with 20/20 hindsight spoken about how like the book, historically, people have been missing what’s powerful about computing because like the early users of the printing press we’ve been automating and reproducing old media onto the new medium. We’re even automating old processes with it that are meant for an era that’s gone.
Kay spoke about the evolution of thought about the power of the printing press in one or two of his speeches entitled The Computer Revolution Hasn’t Happened Yet. In them he said that after Gutenberg brought the technology of the printing press to Europe, the first use found for it was to automate the process of copying books. Before the printing press books were copied by hand. It was a laborious process, and it made books expensive. Only the wealthy could afford them. In a documentary mini-series that came out around 1992 called The Machine That Changed The World, I remember an episode called “The Paperback Computer.” It said that there were such things as libraries, going back hundreds of years, but that all of the books were chained to their shelves. Books were made available to the public, but people had to read the books at the library. They could not check them out as we do now, because they were too valuable. Likewise today, with some exceptions to promote mobility, we “chain” computers to desks or some other anchored surface to secure them, because they’re too valuable.
Kay has said in his recent speeches that there were a few rare people during the early years of the printing press who saw its potential as a new emerging medium. Most of the people who knew about it at the time did not see this. They only saw it as, “Oh good! Remember how we used to have to copy the Bible by hand? Now we can print hundreds of them for a fraction of the cost.” They didn’t see it as an avenue for thinking new ideas. They saw it as a labor saving device for doing what they had been doing for hundreds of years. This view of the printing press predominated for more than 100 years still. Eventually a generation grew up not knowing the old toils of copying books by hand. They saw that with the printing press’s ability to disseminate information and narratives widely, it could be a powerful new tool for sharing ideas and arguments. Once literacy began to spread, what flowed from that was the revolution of democracy. People literally changed how they thought. Kay said that before this time people appealed to authority figures to find out what was true and what they should do, whether they be the king, the pope, etc. When the power of the printing press was realized, people began appealing instead to rational argument as the authority. It was this crucial step that made democracy possible. This alone did not do the trick. There were other factors at play as well, but this I think was a fundamental first step.
Kay has believed for years that the computer is a powerful new medium, but in order for its power to be realized we have to perceive it in such a way that enables it to be powerful to us. If we see it only as a way to automate old media: text, graphics, animation, audio, video; and old processes (data processing, filing, etc.) then we aren’t getting it. Yes, automating old media and processes enables powerful things to happen in our society via. efficiency. It further democratizes old media and modes of thought, but it’s like just addressing the tip of the iceberg. This brings the title of Alan Kay’s speeches into clear focus: The computer revolution hasn’t happened yet.
Below is a talk Alan Kay gave at TED (Technology, Entertainment, Design) in 2007, which I think gives some good background on what he would like to see this new medium address:
“A man must learn on this principle, that he is far removed from the truth” – Democritus
Squeak in and of itself will not automatically get you smarter students. Technology does not really change minds. The power of EToys comes from an educational approach that promotes exploration, called constructivism. Squeak/EToys creates a “medium to think with.” What the documentary “Squeakers” makes clear is that EToys is a tool, like a lever, that makes this approach more powerful, because it enables math and science to be taught better using this technique. (Update 10/12/08: I should add that whenever the nature of Squeak is brought up in discussion, Alan Kay says that it’s more like an instrument, one with which you can “mess around” and “play,” or produce serious art. I wrote about this discussion that took place a couple years ago, and said that we often don’t associate “power” with instruments, because we think of them as elegant but fragile. Perhaps I just don’t understand at this point. I see Squeak as powerful, but I still don’t think of an instrument as “powerful”. Hence the reason I used the term “tool” in this context.)
From what I’ve read in the past, constructivism has gotten a bad reputation, I think primarily because it’s fallen prey to ideologies. The goal of constructivism as Kay has used it is not total discovery-based learning, where you just tell the kids, with no guidance, “Okay, go do something and see what you find out.” What this video shows is that teachers who use this method lead students to certain subjects, give them some things to work with within the subject domain, things they can explore, and then sets them loose to discover something about them. The idea is that by the act of discovery by experimentation (ie. play) the child learns concepts better than if they are spoon-fed the information. There is guidance from the teacher, but the teacher does not lead them down the garden path to the answer. The children do some of the work to discover the answers themselves, once a focus has been established. And the answer is not just “the right answer” as is often called for in traditional education, but what the student learned and how the student thought in order to get it.
Learning to learn; learning to think; learning the critical concepts that have gotten us to this point in our civilization is what education should be about. Understanding is just as important as the result that flows from it. I know this is all easier said than done with the current state of affairs, but it helps to have ideals that are held up as goals. Otherwise what will motivate us to improve?
What Kay thinks, and is convinced by the results he’s seen, is that the computer can enable children of young ages to grasp concepts that would be impossible for them to get otherwise. This keys right into a philosophy of computing that J.C.R. Licklider pioneered in the 1960s: human-computer symbiosis (“man-computer symbiosis,” as he called it). Through a “coupling” of humans and computers, the human mind can think about ideas it had heretofore not been able to think. The philosophers of symbiosis see our world becoming ever more complex, so much so that we are at risk of it becoming incomprehensible and getting away from us. I personally have seen evidence of that in the last several years, particularly because of the spread of computers in our society and around the world. The linchpin of this philosophy is, as Kay has said recently, “The human mind does not scale.” Computers have the power to make this complexity comprehensible. Kay has said that the reason the computer has this power is it’s the first technology humans have developed that is like the human mind.
Expanding the idea
Kay has been focused on using this idea to “amp up” education, to help children understand math and science concepts sooner than they would in the traditional education system. But this concept is not limited to children and education. This is a concept that I think needs to spread to computing for teenagers and adults. I believe it should expand beyond the borders of education, to business computing, and the wider society. Kay is doing the work of trying to “incubate” this kind of culture in young students, which is the right place to start.
In the business computing realm, if this is going to happen we are going to have to view business in the presence of computers differently. I believe for this to happen we are going to have to literally think of our computers as simulators of ”business models.” I don’t think the current definition of “business model” (a business plan) really fits what I’m talking about. I don’t want to confuse people. I’m thinking along the lines of schema and entities, forming relationships which are dynamic and therefor late-bound, but with an allowance for policy to govern what can change and how, with the end goal of helping business be more fluid and adaptive. Tying it all together I would like to see a computing system that enables the business to form its own computing language and terminology for specifying these structures so that as the business grows it can develop “literature” about itself, which can be used both by people who are steeped in the company’s history and current practices, and those who are new to the company and trying to learn about it.
What this requires is computing (some would say “informatics”) literacy on the part of the participants. We are a far cry from that today. There are millions of people who know how to program at some level, but the vast majority of people still do not. We are in the “Middle Ages” of IT. Alan Kay said that Smalltalk, when it was invented in the 1970s, was akin to Gothic architecture. As old as that sounds, it’s more advanced than what a lot of us are using today. We programmers, in some cases, are like the ancient pyramid builders. In others, we’re like the scribes of old.
This powerful idea of computing, that it is a medium, should come to be the norm for the majority of our society. I don’t know how yet, but if Kay is right that the computer is truly a new medium, then it should one day become as universal and influential as books, magazines, and newspapers have historically.
In my “Reminiscing” post I referred to above, I talked about the fact that even though we appeal more now to rational argument than we did hundreds of years ago, we still get information we trust from authorities (called experts). I said that what I think Kay would like to see happen is that people will use this powerful medium to take information about some phenomenon that’s happening, form a model of it, and by watching it play out, inform themselves about it. Rather than appealing to experts, they can understand what the experts see, but see it for themselves. By this I mean that they can manipulate the model to play out other scenarios that they see as relevant. This could be done in a collaborative environment so that models could be checked against each other, and most importantly, the models can be checked against the real world. What I said, though, is that this would require a different concept of what it means to be literate; a different model of education, and research.
This is all years down the road, probably decades. The evolution of computing moves slowly in our society. Our methods of education haven’t changed much in 100 years. The truth is the future up to a certain point has already been invented, and continues to be invented, but most are not perceptive enough to understand that, and “old ways die hard,” as the saying goes. Alan Kay once told me that “the greatest ideas can be written in the sky” and people still won’t understand, nor adopt them. It’s only the poor ideas that get copied readily.
I recently read that the Squeakland site has been updated (it looks beautiful!), and that a new version of the Squeakland version of Squeak has been released on it. They are now just calling it “EToys,” and they’ve dropped the Squeak name. Squeak.org is still up and running, and they are still making their own releases of Squeak. As I’ve said earlier, the Squeakland version is configured for educational purposes. The squeak.org version is primarily used by professional Smalltalk developers. Last I checked it still has a version of EToys on it, too.
Edit: As I was writing this post I went searching for material for my “programmers” and “scribes” reference. I came upon one of Chris Crawford‘s essays. I skimmed it when I wrote this post, but I reread it later, and it’s amazing! (Update 11/15/2012: I had a link to it, but it’s broken, and I can’t find the essay anymore.) It caused me to reconsider my statement that we are in the “Middle Ages” of IT. Perhaps we’re at a more primitive point than that. It adds another dimension to what I say here about the computer as medium, but it also expounds on what programming brings to the table culturally.
Here is an excerpt from Crawford’s essay. It’s powerful because it surveys the whole scene:
So here we have in programming a new language, a new form of writing, that supports a new way of thinking. We should therefore expect it to enable a dramatic new view of the universe. But before we get carried away with wild notions of a new Western civilization, a latter-day Athens with modern Platos and Aristotles, we need to recognize that we lack one of the crucial factors in the original Greek efflorescence: an alphabet. Remember, writing was invented long before the Greeks, but it was so difficult to learn that its use was restricted to an elite class of scribes who had nothing interesting to say. And we have exactly the same situation today. Programming is confined to an elite class of programmers. Just like the scribes, they are highly paid. Just like the scribes, they exercise great control over all the ancillary uses of their craft. Just like the scribes, they are the object of some disdain — after all, if programming were really that noble, would you admit to being unable to program? And just like the scribes, they don’t have a damn thing to say to the world — they want only to piddle around with their medium and make it do cute things.
My analogy runs deep. I have always been disturbed by the realization that the Egyptian scribes practiced their art for several thousand years without ever writing down anything really interesting. Amid all the mountains of hieroglypics we have retrieved from that era, with literally gigabytes of information about gods, goddesses, pharoahs, conquests, taxes, and so forth, there is almost nothing of personal interest from the scribes themselves. No gripes about the lousy pay, no office jokes, no mentions of family or loved ones — and certainly no discussions of philosophy, mathematics, art, drama, or any of the other things that the Greeks blathered away about endlessly. Compare the hieroglyphics of the Egyptians with the writings of the Greeks and the difference that leaps out at you is humanity.
You can see the same thing in the output of the current generation of programmers, especially in the field of computer games. It’s lifeless. Sure, their stuff is technically very good, but it’s like the Egyptian statuary: technically very impressive, but the faces stare blankly, whereas Greek statuary ripples with the power of life.
What we need is a means of democratizing programming, of taking it out of the soulless hands of the programmers and putting it into the hands of a wider range of talents.
—Mark Miller, http://tekkie.wordpress.com
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